Stefan Randelshofer
Don't Drop! [Game Project]
role: projekt lead
In Don't Drop! – dem Spiel, übernimmst du die Rolle eines Generalunternehmers. Du nimmst diverse Bauaufträge an und kümmerst dich um die Sicherheit deiner Bauarbeiter. Denn nur durch entsprechendes Sichern und die Wahl richtiger Ausrüstung sind Erfolg und Gewinn möglich.

Das edutainment Spiel Don't Drop! soll zur Steigerung der Awareness in Hinsicht auf Sicherheit am Bau beitragen und die Notwendigkeit eines konsequenten Sicherns bei der Arbeit aufzeigen. Entwickelt durch den Media Cube (Studiengänge Multimedia Art und Multimedia Technology der Fachhochschule Salzburg) im Auftrag der Partner Alpine Bau, Palfinger und Skylotec, bietet das Spiel abwechslungsreiche Levels eine Vielzahl an Herausforderungen und eine Menge Spaß.

DOWNLOADS.


GALLERY.

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Den Computerspielen Leben geben [Interview: Salzburger Nachrichten]
role: sound designer
An interview about soundscape-design in videogames, because of my same-titled lectures at the Salzburg University of Applied Sciences.


GALLERY.

interview1 interview2

CUBCUB [Game Project]
role: projekt lead / sound designer
Winner of the Content Award - Vienna Holding 2010!

CUBCUB is a turnbased strategy game for PC.Its light and entertaining concept is perfect for any kind of gamer and the rules are understandable and easy to learn for anyone. Two players take place of Mandrill and Baboon, two opponent apes, both with the same goal: to reach the seductive Aphrodite that dances in the centre of an old, forsaken Maya-like labyrinth. In order to overcome the obstacles, the players are in use of a range of different action/movement-stones to control their apes indirectly. As all the stones are uncovered, it's all about the strategy - to build up your own, or to interfere with your opponent's one. CUBCUB provides entertainment for various occasions - may it be a short lunch-break or an extended gaming-session.

The artistic concept behind the idea of CUBCUB is based on optimal overview and simplicity, mixed with a tender focus on details. As the course-levels are build randomly, it's essential for the player to develop different strategies on how to use the action/movement-stones in the most efficient way in order to reach the goal first. Inspired by the principles of classical boardgames, CUBCUB takes this succesfull genre even further in an amusing and pleasant way.


OFFICIAL SITE.


TRAILER.










GALLERY.

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SCRUM Certificate [Advanced Management Training]
role: scrummaster
Nov. 10th, 2009 - I have sucessfully completed the ScrumMaster Certification Course and I am now appointed as ScrumMaster under the rules of the Scum Alliance.

DOWNLOAD CERTIFICATE.

BattleForge [Game Project]
role: sound designer
In 2008 I worked as a full-time sound designer at EA Phenomic in Ingelheim and was responsible for sound design and sound implementation in the video game BattleForge.


OFFICIAL SITE.


TRAILER.










GALLERY.

battleforge1 battleforge2 battleforge3

Poisonville [Game Project]
role: sound designer
2010 - I worked as a freelance-sound designer at Soulcreek (Bastian Seelbach) for the online game Poisonville.


WEBSITE.


SOUND SAMPLES.

Collision Fence Wood


Collision Stone Large


Collision Stone Medium


Collision Stone Small


Collision Wood Large


Collision Wood Medium


Collision Wood Small


Combat Headshot_01


Combat Headshot_02


Combat Headshot_03


Combat Headshot_04


Combat Headshot_05

Interactive Soundscapes in Video Games [Diploma Thesis]
role: author
The videogame-industry has increasingly expanded in the last decades. Videogames are getting more and more complex in their content and their technical brilliance. The development of videogames started in the nineteenseventies. For the first games a plain graphic solely made of black and white pixels was used. The soundscapes of these games existed of a collection of simple peep-sounds. Since these days the dimension and the complexity of videogames has increased drastically – especially the videogame-soundscape. The soundscape is the total of all sounds of the game, played back by the players speaker, including sound design, music and speech. Interactivity is the crucial element in creating a soundscape for videogames. That is the reason why the approaches on creating a soundscape for games differ in a lot of points to the way soundscapes for movies are being created. A lot of the soundpatterns used to create movie-soundscapes are also used by the videogame-sound designer. These soundpatterns are an essential part for creating a videogame soundscape, because of the gamers habitual familiarity with it – created through the intuitiv knowledge of movie-soundscapes. The interactivity, however, forces the videogame-sound designer to work out different ways of creating a soundscape. For the sound designer it is important to realize the fact, that creating a videogame-soundscape is a synergetic work between him and the gamer. The player will finish the work of the sound designer, as every decision he makes by playing, will have an effect on the soundscape...

DOWNLOAD THE FULL THESIS [German].


GALLERY.

thesis1 thesis2 thesis3

TIMEA [Music]
role: composer / audio technician
TIMEA was founded in 2003. We are spreading Smooth Modern Brutaliy around the world ever since...


SONG SAMPLES.

Mine Is Your Emptiness


The Blood You Spit


Tropic Of Capricorn

Blindflug [Animation Short]
role: sound designer
Sound design for the animated CG short.


VIDEO.




GLAS [Music]
role:composer / audio technician
My personal music project with various guest musicians.


MUSIC SAMPLES.

Bliss


Drama 2 Render


Our Mercher Died


VIDEO.




PALFINGER [Animation Short]
role: sound designer
In this project, I worked as a freelance sound designer for the PALFINGER corporation.

VIDEO.




Classic Recording [Music]
role: audio technician
While working as an audio technician at the Mozarteum Conservatorium in Sakzburg, I recorded various classical music concerts.


MUSIC SAMPLE.

Carlos Chamorro-Moreno conducts Stravinky


Laut und leise [Animation Short]
role: sound designer
Sound design for the animated CG short.

VIDEO.